Hit the bullseye for maximum points! Scoring is distance‑based: center = 10 points, edges = 2–3 points. Train pinpoint accuracy, reaction time, and consistency with adaptive difficulty.
Unlike traditional aim trainers that give binary hit/miss results (10 points for any hit), our distance‑based scoring rewards true accuracy. Each target has a radius R. When you click inside the target, the score is calculated as:
This creates a linear gradient that encourages pinpoint precision. A near‑center hit earns 8–9 points, while a sloppy edge hit yields only 2–3 points. The system trains you to aim for the bullseye, not just the target outline — a critical skill for FPS games, competitive aiming, and fine motor control.
| Skill Tier | Avg Precision (pts/hit) | Accuracy (Hit %) | Avg Reaction (ms) | Typical Score (60s) |
|---|---|---|---|---|
| Elite (Pro Gamer) | 8.5 – 9.8 | 88–96% | <185 ms | 2000+ |
| Advanced | 7.2 – 8.4 | 80–87% | 190–240 ms | 1600–1950 |
| Intermediate | 5.5 – 7.1 | 68–79% | 245–310 ms | 1150–1550 |
| Beginner | 3.5 – 5.4 | 55–67% | 315–380 ms | 700–1100 |
The trainer automatically adjusts target size and respawn delay based on your average precision over recent hits:
This dynamic scaling ensures you're always working at the edge of your ability, maximizing neuroplastic adaptation and preventing plateaus.