Calculate projectile motion trajectories with detailed physics analysis. Perfect for students, engineers, and game developers.
Projectile Motion Equations:
Horizontal position: x(t) = v₀·cos(θ)·t
Vertical position: y(t) = v₀·sin(θ)·t - ½·g·t²
Range: R = v₀²·sin(2θ)/g | Max height: H = (v₀·sin(θ))²/(2g) | Flight time: T = 2·v₀·sin(θ)/g
Projectile motion refers to the motion of an object projected into the air at an angle, subject only to the acceleration of gravity. The path followed by a projectile is called its trajectory, which is always parabolic (in the absence of air resistance).
Key Assumptions in Projectile Motion:
| Parameter | Equation | Explanation |
|---|---|---|
| Horizontal Position | x(t) = v₀·cos(θ)·t | Constant horizontal velocity (no acceleration in x-direction) |
| Vertical Position | y(t) = v₀·sin(θ)·t - ½·g·t² | Vertical motion with constant downward acceleration |
| Time of Flight | T = (v₀·sin(θ) + √((v₀·sin(θ))² + 2·g·h₀)) / g | Time from launch to landing (for h₀ > 0) |
| Range | R = v₀·cos(θ)·T | Horizontal distance traveled |
| Maximum Height | H = h₀ + (v₀·sin(θ))² / (2·g) | Highest point in the trajectory (when vᵧ = 0) |
| Trajectory Equation | y = x·tan(θ) - (g·x²) / (2·v₀²·cos²(θ)) | Parabolic path (eliminating time parameter) |
Maximum Range: For a given initial velocity and no air resistance, the maximum range is achieved at a launch angle of 45° (when initial height = 0).
Complementary Angles: Launch angles that add up to 90° (e.g., 30° and 60°) produce the same range (when initial height = 0).
Height Considerations: When launching from a height above the landing point, the optimal angle for maximum range is less than 45°.
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